We held the future of technology in our hands today and it was a brilliant bit of kit to have in the office, with everyone chomping at the bit to try it out.
Watch the video of our experinces with the Rift here.
The Oculus Rift is a virtual reality headset that is already heralded as a great new innovation, not just for gaming, but also for a great number of “real world” applications.
First of all, the set-up is quite impressive, we had the latest development kit (DK2) and it seems about to become the first true low-cost virtual reality headset for the general public. There’s currently no commercial version, but current speculation says that a consumer-friendly version could hit the shelves in 2015, or 2016 at the latest. So this really is the future that we had here! As you can see from the images of the screen, the lenses on the rift work separately mimicking the way that our eyes work, presenting two separate images then overlaying one on top of the other. When wearing the headset these images become one, with the left eye seeing extra area to the left and the right eye seeing extra area to the right, giving the same viewing perspective as we would naturally have. This helps with the immersion of the experience, along with a low latency framerate. Visual tracking is as one-to-one as it can be, so when you move your head, what you see moves with you with the minimalist of delay. This tracking encourages you to turn your head as you would naturally, giving you the ability to look around 360 degrees in all directions.
From the initial idea of the Rift to being immersion into the first person aspects of video gaming, it now has a multitude of different uses aiding in a vast number of other fields. This is the first of two blogs about the Oculus Rift and so keep a look out for our next one about what else the Rift can be utilised for.